He uses the lever action because the others just 'wouldn't be fair' lol.
The Hunting Shotgun (Vanilla Pump Action ) is far better and the Remington added by the Millenium pack (mod) is even stronger. Using slugs basically turns your shotgun into a rifle effective up to 60 yards. Likewise he uses slugs which also cut DT at the cost of a small amount of damage and an increase of range. Its not just cowboy that buffs it, he has Shotgun Surgeon which cuts DT and he has a knockback roll on each shot ('and stay back' is the perk?). Mateba is a particularly interesting manufacturer if you like handguns.
If its the Mateba Sei Unica (Can't tell because my internet is to crappy to see things in full HD) then it is actually an Automatic Revolver, meaning that it has a slide that is used to recock the hammer and rotate the cylinder. Repeat the process of selling and buying back the weapon, and you will take all of Gun Runner’s caps by selling a perfect condition weapon and buying back a terrible condition weapon, however, if you include the weapon in any transaction except by itself the exploit will stop working, or if you conduct any transaction excluding the weapon without the weapon in your inventory the exploit will stop working.Īfter taking all of Gun Runner’s caps, you can pause for a moment and buy anything you want from their inventory within the value of yourself’s and Gun Runner’s combined caps, and so long as you adhere to the long list of rules, the exploit will continue working, and you can restart the process of selling a good condition weapon and buying back a terrible one until you once again have all the caps.The other revolver is a Mateba, an Italian revlover notable for shooting out of the bottom of the cylinder, to keep the barrel more in line with the finger. You will notice that all of a sudden your weapon has completely refilled its condition to 100%. Once you have your hopefully valuable but degraded weapon, go to Gun Runners and sell it to them, then buy it back. If you are looking for this quantity of caps I recommend getting the luck of at least 7 and hitting the casinos, you’ll get about 30 grand if you get kicked out of all 3 strip casinos. This means that you need to be packing a lot of caps if you want to buy one of the several comically expensive 30,000 cap + items from the Gun Runners Arsenal DLC.
I also can’t avoid mentioning getting to the Vault 34 armory is a rather tedious task, you’re probably gonna need to watch one of the many Youtube videos on the subject or other supplemental material about the various terminals you need to interact with and corpses to loot.įinally, Gun Runners will have more caps based on your level, 1000-8000 based on your levels 0-20. If you can acquire a hunting rifle from the nearby Fiends that could work too. Unfortunately, there aren’t very many valuable weapons that can be used before level 10. One location where you can get at least 2 weapons for each of the top 3 level groups that fall into these restrictions is at the armory in Vault 34, 10 mm submachine guns if you’re level 10, sniper rifles for level 15, and the riot shotgun and minigun if you’re level 20. One more exclusion is energy weapons, explosives, and melee you can unfortunately only use guns. This is not an official metric by a long shot, it is more of a way to give people a general idea of which weapons have which level requirements to work with the exploit. There is also a list of restrictions that involve your level, making a full list of what level you would need to be would be comically tedious, but generally, you can tell based on skill requirements, with skill requirements 0, 25, 50, 75, 100 very generally correlating to level requirements 0, 5, 10, 15, 20. Getting all 2000 caps takes a while with a 357. A more valuable and more worn weapon will allow you to do the exploit faster. The first thing you need to get started is a preferably valuable weapon in the lowest possible condition, but not broken.